I have gone on something of a journey when building my new studio. I have never told the entire story but I think with the development of this thread, it may help others make intelligent decisions. Also, my story may drive home the argument that
there is more than 1 way to accomplish most anything. There isn't a "right" or "wrong" way (unless you've blown something up!) but in this business, it's all about getting the
results one needs to get.
Also, all of us, myself included, have been throwing around the term "average user" as if there were such a thing. That is not so clearly defined as we would have ourselves think. Perhaps a better distinction would be "hobbyist" vs: "professional" users of equipment. We are all on different levels and have a wide variation in capability. There is no indignity in being an inexperienced recording engineer. We all have to start somewhere. We all use whatever works for us, as it should be.
I've built studios before. More than a dozen, including radio and recording studios of differing types. The real issue for me this time around was upon what technology would my studio be built? In order to get going as quickly as possible I asked my personal network of followers to search in their various countries of origin around the world and find me a DP-32 (original, with MIDI) for sale and help me get it. That process did not take long and soon I had nice one in good condition sitting on my desk along with audio monitors. I spend the first year cutting tracks and getting great sounds as I also picked up some other things such as new condenser mics, MIDI interface etc.. The MIDI functioned perfectly and soon I had some very nice sounding tracks going.
My next acquisition was a 32 channel Soundcraft Ghost console. I used that as a front end for the DP-32 and had great results using the Ghost's EQ and mic pres. I put the I/Os on a patchbay for greater flexibility. The resulting recordings were even better.
This was all predicated on my plan of having mixing engineers whom I personally know, doing my mixing for me. The more I thought about this, the more it did not make sense for me, since I am primarily a mixing engineer - albeit a mixing engineer without a proper studio for mixing. I began to look for an economic yet very capable way of mixing, with automation. I realized that this system would have to be DAW based and that I would be exporting tracks from the DP-32 and importing them to the DAW for mixing. Many people on this forum are doing exactly that.
My wife is a professional auditor and businesswoman in Taiwan. So, I can have discussions with her about economics of business and she totally gets it. When we started talking about how many songs I was going to release and the economics of outsourcing the mixing and mastering, it began to make sense that we should invest in a digital mixing console of some sort. Not only would that make economic sense with my own music productions, that would also allow me to take outside mixing and mastering jobs as well. So, after considerable research on my part, we invested in a Behringer X32 mixing console. It cost about $1,000 USD over Sweetwater's price to purchase in Taiwan because of the import duty and shipping costs. But this unit was landed and was available in the Taiwan Behringer warehouse.
Now, for the DAW. I had a lot of reading to do. While researching the X32 console, I ran across a man named Patrick Gilles-Maillot (anyone who works with the X32 knows who Dr. Maillot is). He had written many very useful utilities for the X32 and one in particular caught my eye: X32Reaper. I downloaded and installed this amazing (and free) program. However I soon ran into an issue. I contacted Dr. Maillot about this and he very kindly opened a dialog with me. I have to give him credit as he had no idea who I was. I'm just some random user out there but he was very generous with his time.
The issue is that X32Reaper is designed to interface the X32 and make it a 32 channel DAW controller. Sure enough, it worked perfectly and allows writing automation envelopes to the DAW and also to control EQ plugins and some other types of plugins. Honestly, it's a brilliant piece of software engineering but it didn't do what I wanted.
I wanted to use the audio engines of the console and I wanted to process the audio though the console and not to control the faders on the DAW mixer and use the DAW Master Bus. Dr. Maillot was very interested in this approach and he offered to write a new mixing automation system as long as I was available to test it. I assured him of my willingness and availability for testing, and he set off to creating what became
X32ReaperAutoMate.
That was more than a year and a half ago at this writing. Since then X32ReaperAutoMate has matured into an incredibly capable mixing automation system for the X32. We are still working together and we are always coming up with new functionality features. Originally, it was my intent to have him create a system that would function much like the old legacy mixing consoles such as MCI, SSL, Neve, API, and others that I used to work on in the 80s and 90s. But since we are using computer software recording and not analog tape, we also have the computer's CPU available for processing, and thus X32ReaperAutoMate has far exceeded those legacy systems because we are not limited as we would be with a legacy console and its onboard CPU and OS.
This is not a sales pitch for X32ReaperAutoMate, but it is now a commercial product. I assist Dr. Maillot with tech support since I have the most experience using it. I do not receive any financial compensation for my work with Dr. Maillot (nor do I want any such compensation).
But wait - there's more. As I used the AutoMate system more and more, I was also configuring my console for interfacing with the DAW. Eventually I installed the Dante networking card in my X32 and began to use audio over Ethernet. With much testing and diligence, I have gotten the latency to very manageable levels. The latency is low enough to use the console
as a real inline recording desk, just like the Soundcraft Ghost. The way that I am using the X32 is not widely known and I have been unable to find any published accounts of engineers using the X32 as a fully integrated studio console as I am. They are typically used as DAW controllers and monitor the Master Bus. I monitor on the console's Control Room output and I do not use the DAW Master Bus.
It would be another entire discussion to explain how I Mix and Master without using the DAW Master Bus, but AutoMate has a provision for working with the Mixdown tracks and monitoring in the console for Mastering and rendering the output files. That's not really important to this story. What's important is the journey I went on and how I arrived at the place were I am now.
The Soundcraft Ghost console's bus outputs come into the Aux inputs on the X32, and all external sources (except microphones) go into the Ghost and into the X32. I get that wonderful analog color and when cutting drum tracks, I can slam the crap out of the Ghost's line inputs and yet bring the output of the Ghost's bus into the X32 at levels that are acceptable for digital recording. So, I'm working with +8 dB RMS into the Ghost, and -15 dBFS into the X32.
I have seen many comments in this and other threads that users want a system that "doesn't get in the way of recording" and I know
exactly what they mean. In the old days, the studio was instantly ready to record as soon as the tracks were armed on the 24 track. The console and patchbays were in place, permanently.
My results are such that, with over a year of testing, tweaking and configuring, with my X32 system based studio (which resides on the top floor of my home) I can power up the 2 consoles and I can start cutting tracks instantly as all the routing and setup are as permanent as the old school studio. I am at the point where I can get going even faster than when I was using the DP-32, believe it or not. I am recording totally in the DAW, and mixing to stereo tracks in the DAW through the audio engines of the X32. And the best part is, I have
total recall of the more than 10,000 parameters of the X32 console, including all FX, compression, EQ - you name it. The faders and encoders all move in real-time and I am able to get my mixes exactly how I want them with no compromises.
So, as
@lastmonk stated (I'm paraphrasing) the gear doesn't matter - it's what you do with it. Make no mistake, I was getting world-class sounds with the DP-32. 24b/48kH is 24b/48kH no matter what you record it on.
What you get for sounds is not limited by that resolution. What matters is
How good of an engineer are you? The only reason that I evolved past the DP-32 is because of my desire for automated mixing. The DP-32 still proudly sits in my studio at the ready because there will always be something that makes sense to use it for recording. Plus, it really is an excellent
location recorder.
So that's the entire story up to this point. I hope this helps the readers of this thread to understand that it's pointless to argue about someone's methods and that we are dealing with music which is
an artistic endeavor and as such is very subjective. In this business of music, there is only one truth:
You are only as good as your last record. Do whatever it takes to make it a great one.